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GRM tools 3 : Users testimonials -Témoignages d'utilisateurs
GRM Spaces The Best Virtual Effects of 2016 !
"You can create subtle movement within your source audio, or you can go to town, and shape a completely new sound almost unrecognisable from source with the extreme settings of the plugins.
The amount of automation combined with the depth of manipulation at your fingertips is quite astonishing, and for both producers and sound designers once again, GRM have come up with some inspiring creativity tools to help you bring more out of your sound than you thought possible."
"I've been using Fusion a lot on the weapons in Star Citizen. With a sharp downward trajectory I can add a hint of ‘zappyness’ to punchy layers. If I follow this up with other transient shaping plugins to get the attack back whilst still having that cool zappyness!"
"Contrast is a great tool for bringing out the specific qualities of a sound. I especially like using this on mechanical sounds to bring out the unique tonal elements of a sound that I'm after."
"Doppler is a nice easy-to-use tool, that allows me to add a bit of movement to a plugin chain to turn a constant bed of sound into great source for making spaceship fly-by sounds."
"I find GRM Tools operate at their best as elements inside plug-in chains to create truly unique source material which I then layer together to create the final sounds. They're a set of plugs I find myself repeatedly coming back to!"
Stefan Rutherford, Lead Sound Designer on Star Citizen (2016)
Spaces provides a great deal of creative command over the width and direction of multichannel audio content as it flows through time and space. Therefore, I highly recommend this plugin suite to any eMusician, producer, film and game scorer, sound designer, etc., who works in multichannel and is looking to free their music from the limitations of an ordinary sound field. Thank you, Ina-GRM, for developing such a unique and useful audio software package. (Tommy Zai -2015)
...Sonically, these plugins are all very GRM flavoured. You can create subtle movement within your source audio, or you can go to town, and shape a completely new sound almost unrecognisable from source with the extreme settings of the plugins... once again, GRM have come up with some inspiring creativity tools to help you bring more out of your sound than you thought possible. (2016)
... In my opinion, there is nothing else that comes close to GRM tools in terms of simple yet unique real-time creative manipulation of sound...(2011)
"As a long time grm tools st/classic licensee i thought i knew what to expect with this bundle, but it has really exceeded my expectations... really a must-have bundle for any sound design enthusiasts out there"
(Dfakt - 2011)
"Im re-discovering the GRM Tools and the new Evolution bundle is simply breath taking in term of endless sonic possibilities. I really think it's a huge sonic monster that opens a vast world of audio exploration."
(Neon Breath - 2011)
"Un grand bravo pour cette superbe réalisation d'un raffinement extrême. A nous d'être créatif et de savoir exploiter pour le mieux ce trésor."
(Labroue - 2011)
In practice, Evolution is both rather wonderful and unlike any other effect I’ve tried. Feed a drum loop into it, for example, and you can generate ethereal, icy clouds of noise that are like waves crashing on beaches in the land of dreams. Apply it to voices and instruments and you’re in the twilight world where weird, treated reverbs morph into synth pads and textures.
(Sam Inglis - 2011)
“The depth of what you can do with all the GRM plug-ins is amazing,” says Richard Adrian, another sound creator par excellence at Danetracks. “There are so many different parameters that every time I use GRM Tools I find something new. It’s best to have as many sound design tools as possible, but these are the most useful tools that we have in our plug-in library.”
“The more tools the merrier,” Davis agrees. Danetracks team member Michael Johnson, who used the ST Bundle plug-ins extensively on The Matrix: Reloaded and The Matrix: Revolutions, feels the same way. “We couldn’t have done Revolutions without the ST plug-ins,” says Johnson. (2009)